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Amd 5700xt driver6/25/2023 The only game I’d specifically flag here is Assassin’s Creed Odyssey, a DirectX 11 game. Everything ran, and no games crashed due to GPU issues (outright bugs, on the other hand…). Compared to some past launches, I’ve encountered a surprisingly small amount of “weirdness” with AMD’s new hardware/drivers on current games. Most of our usual (and most informative) tools just don’t work right now.Īs for the gaming side of matters, things are a lot better. So while I’m hoping to better dig into the compute implications of AMD’s new GPU architecture at a later time, for today’s launch there’s not going to be a lot to say on the subject. So even when it runs, the state of AMD's OpenCL drivers is at a point where these drivers are likely not indicative of anything about Navi or the RDNA architecture only that AMD has a lot of work left to go with their compiler. This a part that they can easily beat on raw FLOPs, let alone efficiency. As a result, only three of our regular benchmarks were executable here, with parts of CompuBench, and Blender all getting whammied.Īnd "executable" is the choice word here, because even though benchmarks like LuxMark would run, the scores the RX 5700 cards generated were nary better than the Radeon RX 580. Most of our compute benchmarks either failed to have their OpenCL kernels compile, triggered a Windows Timeout Detection and Recovery (TDR), or would just crash. The big issue at the moment is that while AMD’s drivers are in fairly good shape for gaming, the same cannot be said for compute. We’ll go over performance matters in greater detail on the following pages, but to start things off, I wanted to note the state of AMD’s driver stack, and any notable issues I ran into. With the launch of a new GPU architecture also comes the launch of new drivers, and the teething issues that come with those.
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