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![]() The upward advent of digital media has started to transform the way people consume media nowadays. From reading a newspaper to watching smart TV, there are various ways people consume media. The rise of digital media has started to transform the way people consume media. ![]() ![]() Design recommendations, with their expected impact on players’ sense of presence, are proposed. Implications for future research are discussed, such as investigating the effects of design factors on presence in a more targeted manner, systematically assessing presence with its most relevant sub-dimensions, and using more similar rating scales. Also, playing with human co-players rather than computer-controlled co-players and playing cooperatively rather than competitively have a very large and large effect on social presence, respectively. The largest revealed effects were that playing games with a head-mounted display and motion controller rather than a monitor display and non-motion controller has a large effect on global presence. ![]() The meta-analysis revealed that several game design factors have significant effects on different dimensions of presence. The review revealed that many major categories of game design aspects were well represented. A systematic literature review and a meta-analysis were conducted to provide a more comprehensive view of the elements of game design that have an effect on the sense of presence, as well as its different dimensions studied and assessment techniques. Sense of presence is a widely assessed dimension of video game player experience.
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